Thechemicals wrote: »Do we have word for word proof showing that veteran rank is being removed? I thought champion system was an addition to veterancy. I am not certain how they are going to implement this but im guessing poorly from experience.
ZOS_MariaAliprando wrote: »What happens to the Veteran Ranks we currently have VR1-12?
We want to remove the Veteran Ranks from the game and rely on the more active progression provided by the Champion System. However, when we release the Champion System we will continue to maintain Veteran Ranks. We have several options as to how we will remove Veteran Ranks but all of them require time and careful planning.
this reference was found in: http://forums.elderscrollsonline.com/discussion/122386/general-confusion-about-veteran-rank-and-champion-systemZOS_MariaAliprando wrote: »What happens to the Veteran Ranks we currently have VR1-12?
We want to remove the Veteran Ranks from the game and rely on the more active progression provided by the Champion System. However, when we release the Champion System we will continue to maintain Veteran Ranks. We have several options as to how we will remove Veteran Ranks but all of them require time and careful planning.
I really don't see how this can't eventually result in a much flatter progression model at level cap when it's fully implemented, (which I think would be awesome), but I guess we'll just see
I hope we don't get linear (horizontal progression) at cap. There's Guild Wars for that.
If and when seasonal gear arrives - Im outa here - not going back to the "grind for gear" gaming I left at wow.If I have understood it right, when Veteran levels will be removed also seasonal gear will be introduced. With this old VR14 gear will be "last season" gear that we will be replacing with new "current season" gear.
I don't like endless treadmills either, but if anything I figured the new season system would be less grindy than the current system. As it is, they could just release new VRs periodically to prolong the grind. With the new season system they make it sound like getting the previous season's gear will be somewhat trivial... so bleeding edge gear acquisition would stay the same, but a very competitive level would be much easier to obtain/refresh. That's my interpretation anyway.j.murro2ub17_ESO wrote: »If and when seasonal gear arrives - Im outa here - not going back to the "grind for gear" gaming I left at wow.If I have understood it right, when Veteran levels will be removed also seasonal gear will be introduced. With this old VR14 gear will be "last season" gear that we will be replacing with new "current season" gear.
I hope we don't get linear (horizontal progression) at cap. There's Guild Wars for that.
IMO, moderation is the best answer for a lot of things, including MMO progression
Shooting from the hip with a prediction, I'd imagine they're just aiming for more sustainable systems that can more accurately be measured and balanced, (unlike the current periodic level cap increase and extremely flexible stat system).
I'm sort of thinking that their mention of animation tweaking will also involve balancing animation cancelling. Not removing necessarily, just formally accounting for it/designing around it one way or another.
I may be overly optimistic, but in the end I don't think one side has to win and the other has to lose--they just need some more concrete foundations in the game to build on.
bosmern_ESO wrote: »Its all going to be reverted to level 50, and there would be no reason for people to be upset over it because the armor they are using will still work as it did before, it will just have a different number on it without the veteran symbol.
I don't disagree with you on the idea of moderation. But, they created their own issue with level cap increases. You don't increase your level cap by 20% (from initial vet 10) TWICE in a few months after launch. You create meaningful content for people to do at cap, and then maybe increase it a bit every year or so.