ZOS will be removing PVP buffs from guest campaigns, which is a good thing. However, they are still considering whether the buffs should be PVP only. This second part is surprising to me, because it is not even a close question in my opinion. The only solution that would benefit PVP play is to remove the buffs from PVE.
My comments on this issue:
1. If the buffs are not removed from PVE, there will always be empty buff campaigns. This is because a faction has every (perverse) incentive to maintain a buff campaign. There are guilds that do both PVP and PVE, and if they need the advantage for the PVE leaderboards, they will work to maintain a buff campaign. The current design is a failure since 3 out of 4 are just buff campaigns (and somehow, EP still doesn't have a buff campaign in the NA server, but that's another issue), while the sole competitive campaign is a barely playable lagfest since players have nowhere else to play.
2. It is irrelevant whether the PVP buffs are "necessary" or "unnecessary" for PVE or for your individual solo experience. The only thing that is relevant is ensuring that the right incentives (or lack of perverse incentives) are driving the player population at a macroscopic level in a way that would promote a competitive PVP experience across all campaigns. As we have seen in the past, players have engaged in anti-competitive behavior to chase even the most minor and unnecessary buffs (I'm referring to emperor farming, of course). The game's design must be built around player incentives and how such incentives influence player actions; a failure to understand what would result from an incentive structure results in a failed game design.
3. If buffs are not removed from PVE, the PVEers who are homed to a buff campaign will be discouraged from playing as guest in another campaign. This will hurt PVP even more.
4. The PVP buffs are not a legitimate "rewards for success." A legitimate reward must be earned, but PVP buffs are earned merely by setting your home campaign. In fact, you don't even need to step foot in cyrodiil to get PVP buffs.
5. Nobody cares about this grandiose idea that a faction's success in the alliance war affects its heroes' journeys elsewhere. Any possibility for this concept to be successfully implemented is destroyed when you realize the absurd result that the guy next to you in the same PVE area or even the same dungeon group is tied to an alternate parallel universe for purposes of the alliance war.
6. In regards to the above point, the general concept of having faction-wide PVE be influenced by faction-wide PVP is simply bad design. It makes the factions imbalanced and ruins the competitive PVE environment. So I would also disagree with an alternate proposal of having the buffs be based on all campaigns rather than a single campaign.
7. The quicker the buffs are removed, the better. At the moment, players are still perfecting out the strategies for DSA vet and Sanctum Ophidia. Take too long to remove the buffs, and players will demand a reset in leaderboard.
8. If it is necessary to completely remove the buffs altogether (from both PVP and PVE) to promote competitive campaigns, especially if this would work better for the imperial city, then I would support such a move.
Edited by Aeratus on October 3, 2014 7:15PM