Tintinabula wrote: »so stop keeping an enemy resource so you can die teleport quickly to other spots on the map while clearly circumventing intended game mechanics.
Tintinabula wrote: »I think I read your post and comprehended it quite accurately.
Your alliance does something the game developers did not intend. (You DON'T cap one resource)
And your alliance does this to gain an advantage over other alliances who do not do it by getting somewhere quicker(without having to ride or run or PvP or give another alliance AP via your deaths)...
HOWEVER the other alliance has figured out something even better...farm AP off your laziness. ( which personally I think is hilarious)
Cutting this down to brass tacks..your unintended misuse of poor game design is also being used by your enemy for their benefit..and you're butthurt.
gathering tremendous amounts of AP without having to touch a single keep whether it be defense or offense.
This isn't a complaint or a QQ thread about a way that a player gains more AP. Honestly, I don't care how he gained AP. I can't blame him for doing it this way either as stated in the original post. It doesn't appeal to me but it makes sense why he would sit there all day. Players that are not contributing to their alliance's efforts are still eligible to gain Emperorship ranking. I use this situation as a perfect example of how the current system falls short. There are plenty of other scenarios to farm AP in order to gain the Farmer Emperor title/buffs that don't help the alliance as a whole.
Pretty much this. I'd like to see objective focused play climb up to match AP farming kills.LonePirate wrote: »The amount of AP gained from anything besides killing other players is ridiculously low. For instance, I am rank 20 and I need 640,000 AP to reach rank 21. The AP I receive from one of the Capture Castle/Fort/Keep quests is 1,000 AP. I would need to capture 640 of them to reach my next rank, and that is assuming that I had a quest for each one I capture. I don't because the random nature of how the capture quests are given defies any and all logistical battle sense. It is far easier to rack up 640 kills and far more AP than it is to do anything else.
what I said in another thing this needs to be done this is fix a lot of that. emp farming its bad that people hoard this statis, by farming people. this would prevent that and hurt them , but make it a lot betterThevampirenight wrote: »What they need to do is if you get emperer it takes your score back to zero, that way everyone can have a far shot at it, and a 5 day cool down until you can be the first in the leadership board if you get it back up let them keep the buffs and the former title, and keep resets and scrolls being returned to there bases every 5 days so people don't hoard them by chaging it to were I have said it it would stop a lot of the emperior farming. and be good for those that want the emperer
emperor ranking needs to be about more than just earned AP. Leaderboard ranks themselves need to be about more than just earned AP.
Tintinabula wrote: »I think I comprehend it better than you do to be honest. Are you part of the problem?..or part of the solution?. You want to keep your cake and eat it too.,
here you state:gathering tremendous amounts of AP without having to touch a single keep whether it be defense or offense.
But then you state:This isn't a complaint or a QQ thread about a way that a player gains more AP. Honestly, I don't care how he gained AP. I can't blame him for doing it this way either as stated in the original post. It doesn't appeal to me but it makes sense why he would sit there all day. Players that are not contributing to their alliance's efforts are still eligible to gain Emperorship ranking. I use this situation as a perfect example of how the current system falls short. There are plenty of other scenarios to farm AP in order to gain the Farmer Emperor title/buffs that don't help the alliance as a whole.
so which is it?..you bold typed the first quote and the say you're not concerned with how they gain AP..when in fact you certainly are concerned with how they gain AP.
My point is your very own alliances actions(or lack thereof) are contributing to this type of behavior. Coming here to shine a light on poor game design is OK in my book but don't be blind to the fact that you are contributing to the problem by allowing this via not capping a resource for your convenience.
So..either we will police our own actions..or ultimately (as you have asked for) ZoS will have to step in and police our actions for us. And in the process they will hopefully clean up all misuse of their system on all fronts...even the keeping an enemy resource for your "convenience".
If it upsets you that much that people are able to gain AP when "not contributing to their alliance" take the darned resource...prevent them from farming AP. This goes for anyone anywhere who wants to farm a resource.
How are these people any different than say a "guild" sitting in a tower with oil and fending off attackers for hours and hours and hours just so they can "farm ap"? What are they doing for their alliance?...should ZoS prevent that too?..no of course not.
It's a slippery slope when you deem yourself the grandmaster of what is contribution and what is not. It's even more slippery when you're told that you are contributing to the problem..not the solution.
Take the resource..put up or move on.
"I use this situation as a perfect example of how the current system falls short. There are plenty of other scenarios to farm AP in order to gain the Farmer Emperor title/buffs that don't help the alliance as a whole."
"My point is your very own alliances actions(or lack thereof) are contributing to this type of behavior. Coming here to shine a light on poor game design is OK in my book but don't be blind to the fact that you are contributing to the problem by allowing this via not capping a resource for your convenience."
"If it upsets you that much that people are able to gain AP when "not contributing to their alliance" take the darned resource...prevent them from farming AP."
"The strategy is not my cup of tea but I can't blame him. He's enjoying himself at least and that's important but the current ranking system, as we are all aware, is not reflected on actual value to the campaign in regards to keep defense/offense."
No matter the scoring system, the people at the top will still be at the top.
The thing that really pisses me off is emporer farming....people work hard for it only to be screwed.....CS do nothing about it PVP issues have crossed my line..
LonePirate wrote: »Players need to receive AP for killing the guards, mages, archers and other defenders of resources and castles/forts/keeps as currently none is awarded.