A way to solve the Blood Porting and travel problems in Cyrodiil

Bushrat
Bushrat
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I see many people complaining about people dying to port across the map to a forward camp. Those people will have a fit if this ability taken way. TBH I do that all the time in Cyrodiil...

How about making it so you can only resurrect at a forward camp if you are in range of its white circle (suggested already) AND travelling on the roads give you a large travel speed buff? This way players can use transit shrines to get close then use a road to get closer, this would lead to a more dynamic battlefield like two armies meeting on the road, making it difficult to sneak a forward camp far into your enemies backfield and ninja siege a castle. Also defending a keep across the map would be easier than just taking away the FC. With a fast road... people might actually use them.
Character: Jannex NB Stealth Hunter
  • Zubba
    Zubba
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    Could work. Or remove them and increase hitpoints of the walls, then a slight speed increase on roads.
    Add PvP loot drops for some risk/reward in this game.

    Captain Morgan Society
    Zub

    How'd ya feel like scraping the barncles off me rudder.. Matey..
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    This cannot be intended and they really need to fix it. It drives me crazy too, and yes we are expected to die to travel around the map even if we don't like the mechanic. It's ridiculous that there is no penalty for death to begin with but with this mechanic, death has become a viable tactic. I get that it's fantasy game but c'mon.
    :trollin:
  • Azarul
    Azarul
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    Sad part is they do not see this as a problem and state (iirc) its working as intended. So I do not see a change incoming.
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