@ZOS_GinaBruno and
@ZOS_JessicaFolsom and crew

.
So I've asked for adjustments to be allowed to the 3rd-person camera with sliders in the options menu similar to how first-person received a Field of View slider recently, since as early as July of last year. When it has been brought up, either by people it affects severely due to health issues, or for me for example where it's just awkward feeling and inhibits gameplay being tight into the character, a lot of people don't seem to get what exactly is being asked about on the forums, and it seems there is a bit of misinformation surrounding what is being asked about.
Let me illustrate with photos thanks to an open-source tool called esomod that allows you to manually edit max zoom, 3rd-person fov, and remove the fog (similar to what Sorien's esolauncher over at tamriel foundry does). Please note I do NOT normally play with this tool as I have no idea if it falls inside of the TOS or not being a third-party program and thus have not been able to do so.
Default zoom is 10.0 maximum, and 45 vertical FOV. Note how it is fairly off-center with the character far below, and somewhat to the left of the actual screen center (the crosshair) and the view is constricted which makes for awkward motion:

Here is the same max zoom, but with a 52 vertical FOV which more closely matches a 16:9 aspect ratio LCD screen (close to what most games use by default). Notice that you can see a bit more to your sides and it feels less like you have blinders on:

Now here's a higher maximum zoom by 35% more (13.5) with the proper 52 vertical FOV. This allows you to get the crosshair almost centered over the character's head, has smoother movement and allows you to see a bit more of your surroundings in a reasonable fashion (the original beta clients allowed for almost this zoom level but not this FOV):

Finally, here's a more extreme zoom distance example that games like WOW, RIFT, Warhammer, etc. allowed for as a maximum, again with 52 vertical FOV set for a proper aspect ratio of camera to 16:9 screen:

Personally I wouldn't play that far out if given the option, probably

. But as you can see between these different picture examples, the game can very easily have its camera allowed to be centered making for more natural motion and less clunkiness, and a higher FOV (similar to what they have now put a slider in for 1st-person only) can help alleviate the constrictedness of the camera view. The max zoom distance allows you to not have motion as close to the frustum of your camera and would help alleviate motion sickness for those who suffer from it, as well as a little more situational awareness (this is what was allowed for back during beta, except the last screenshot which is further out).
In short, ZOS, please for those of us who like camera options to play comfortably, or for others who have health issues in general related to the limited camera settings in this game, allow the following:
-Adjustable camera Field of Vision setting in third-person mode.
-A slider allowing you to set what you want your maximum zoom distance to be, clamped to a standard appropriate value (I would put forward the 13.5 number as a reasonable one for example).
-A toggle to either have the camera over the shoulder on the right (default currently), centered above your character's head, or over the shoulder on the left.
-A camera "height" adjustment as to how far below the crosshair your character is located on your screen.
These options would provide for better comfort and control for everyone, and are preference options that would not force anything on anyone who enjoys the camera as-is.