nerevarine1138 wrote: »Yes, it's just you. Please stop with the ridiculous "lol rofl omg we r stil in beta guyz!" threads. The game's launch was as solid as pretty much any MMO launch, which means it was rocky. At 3 months, we're already running an extremely smooth game, and the developers are routinely tweaking features and adding content.
The game is fine. It's not in beta. Learn what an MMO looks like during its launch phase before you start this again.
diamondeyethunderbow_ESO wrote: »No, you're just complaining about fairly normal growing pains, and using the console release as an excuse to claim you're somehow being exploited.
The console releases are inherently different than the PC release; hence the delay. The program has to be ported and this is not easy to do.
It would be ineffective to test the console release on the PC because (surprise) it isn't a console. So no, regardless of how you may feel, that isn't what's happening. All the rhetoric afterwards is therefore really unimportant.
nerevarine1138 wrote: »Yes, it's just you. Please stop with the ridiculous "lol rofl omg we r stil in beta guyz!" threads. The game's launch was as solid as pretty much any MMO launch, which means it was rocky. At 3 months, we're already running an extremely smooth game, and the developers are routinely tweaking features and adding content.
The game is fine. It's not in beta. Learn what an MMO looks like during its launch phase before you start this again.
Usually those MMOs you speak of are more complete that this one in regard of End Game content and simple things like a trading system .
You don't need end game content at release. We're just now getting to the point where end game content is appropriate, and guess what? There is some. Content locusts that gun to max level in the first month should not be encouraged; they just create unrealistic expectations.
As for a trade system, that's a deliberate decision, not a lack of completeness. It's a good one too - players need their conveniences forcibly stripped away. It just makes content disappear faster, and worse, it decreases player interaction. When players have to negotiate with each other they interact. When they just search and click in the AH, they don't. The point of MMOs is to interact with other people, and AHs are contrary to that goal.All of which are much more important than "endgame content" at release, or auction halls.So was it nice to have a game launch without server crashes, without conection quees etc? Yup definitely!Then again, with such an unfinished game lacking so much of its suposed content, it better run smoothly.
This game is not "unfinished". It was plenty finished for release. It just didn't provide the SAME TYPE of stuff at release as other MMOs in the past because.. it isn't trying to be them.
Furthermore, no MMO is ever truly finished, so complaining about an "unfinished game" is fairly silly anyhow.I have beta tested MMOs with less major updates during the beta phases.
So?
I know it's basically a 'paid beta' until about hopefully the 6 month mark. Realized it before early access was even over. Been waiting for the game for 10 years though so that didn't stop me from subbing.
I'm thinking about the ability for the trading guild to earn the "tax" money (which obviously was planed al along, just not implemented), the ability to bid for merchant locations (which was also probably planed since start seing how useless the trading system is atm), Guild Standards, Justice System, thieves & assasins guilds, end game content, Imperial City...
diamondeyethunderbow_ESO wrote: »No, you're just complaining about fairly normal growing pains, and using the console release as an excuse to claim you're somehow being exploited.
The console releases are inherently different than the PC release; hence the delay. The program has to be ported and this is not easy to do.
It would be ineffective to test the console release on the PC because (surprise) it isn't a console. So no, regardless of how you may feel, that isn't what's happening. All the rhetoric afterwards is therefore really unimportant.
You're not totally right. Game balance (classes balance, gear, guilds, content) have nothing to do with the platform you're testing it.
Sure they have to be ported, but be asured that the version they will port to console wont be the one we had in April, it will be the tweaked one with craglorn and the updated content.
As for "It's hard to port and that's why there is delay", other games manage to do this just fine without any issues and make console & pc versions at the same time so not that hard.
AvalonSkye wrote: »I think if you are unhappy you should unsub. Complaining how you spend your money is your concern.
There are plenty of other games out there - some are even free! Go figure...
seneferab16_ESO wrote: »I find this to be an accurate description of the gaming industry these days. MMOs included.
Fairydragon3 wrote: »OMG YOU SAW THIS YESTERDAY TOO!!!!!!, i LAUGHED SO HARD AND THOUGH OF THIS GAME
the op of this pic was referring to EA
Maybe you know nothing of the game you're playing?
nerevarine1138 wrote: »Yes, it's just you. Please stop with the ridiculous "lol rofl omg we r stil in beta guyz!" threads. The game's launch was as solid as pretty much any MMO launch, which means it was rocky. At 3 months, we're already running an extremely smooth game, and the developers are routinely tweaking features and adding content.
The game is fine. It's not in beta. Learn what an MMO looks like during its launch phase before you start this again.
Usually those MMOs you speak of are more complete that this one in regard of End Game content and simple things like a trading system .
So was it nice to have a game launch without server crashes, without conection quees etc? Yup definitely!
Then again, with such an unfinished game lacking so much of its suposed content, it better run smoothly.
I have beta tested MMOs with less major updates during the beta phases.
nerevarine1138 wrote: »nerevarine1138 wrote: »Yes, it's just you. Please stop with the ridiculous "lol rofl omg we r stil in beta guyz!" threads. The game's launch was as solid as pretty much any MMO launch, which means it was rocky. At 3 months, we're already running an extremely smooth game, and the developers are routinely tweaking features and adding content.
The game is fine. It's not in beta. Learn what an MMO looks like during its launch phase before you start this again.
Usually those MMOs you speak of are more complete that this one in regard of End Game content and simple things like a trading system .
So was it nice to have a game launch without server crashes, without conection quees etc? Yup definitely!
Then again, with such an unfinished game lacking so much of its suposed content, it better run smoothly.
I have beta tested MMOs with less major updates during the beta phases.
I guess I should send back the 200,000+ gold I've made through trading things. Because there's no trading system. I must have stolen that money.
And what about the game (aside from vague, ethereal concerns) is "unfinished"? Most of the playerbase hasn't even hit level cap, and those who are VR12 have plenty of content to do.
"Most of the playerbase hasn't even hit level cap"
and those who are VR12 have plenty of content to do.
Well if you've gotten 200K gold only by puting items on guilds, you've lost a LOT of money. Because no, at high level the things you find are not in a guild, they are in game chat, which is not suposed to be for it (heck there isn't even a trading channel).
What about the game is unfinished:
- Sets (obviously)
- Balances in Skills
- Balances in classes
- Craglorn
- Veteran Mode (Paul Sage clearly states in his last interview that they never intended VR ranks to work as now, they allways wanted something more but the ideas they had at the time seemed like they wouldn't work.
- Guild Trading (not getting the gold they're suposed to get).
- Guild Trading in PVP (you're suposed to have access to the guild that owns a fort in PVP).
- FPS issues.
- DDOS attacks in PVP.
- Lag in PVP
- EU servers
- Buged quests
- Grouping system for VR zones.
- Game Exploits like Double Heal or Sprint/Stamina potions.
"Most of the playerbase hasn't even hit level cap"
You shouldn't make unfounded statements, you have no idea about this since ZOS doesn't comunicate about it's playerbase. There may be more accounts that are not in VR ranks than accounts that are in VR ranks in total. But activity wise? Nobody knows, specially after all the people that left the game lately.
Craglorn atm looks like the most populated area setting aside popular towns like Riften. VR 5 & above zones are empty (I've been back there to get my skyshards since VR content nerf) since people mostly go to Craglorn to grind. As for lower level areas, how many of those chars are Alts of people that allready hit VR ranks?and those who are VR12 have plenty of content to do.
Erm: no? If you're VR12, you've cleared all of the dungeons in craglorn and don't want to go to PVP, only thing left to do is two different trial instances for which you need 11 other players to come along with you. If you actually want a CHANCE to complete those trials, you need 11 good players to come with you which is even harder.
So plenty of content to do = 2 trials that you can't do when you please.
Awesome.