MeowGinger wrote: »ferzalrwb17_ESO wrote: »MeowGinger wrote: »ferzalrwb17_ESO wrote: »All you templars who quit the game because you couldn't biting-jabs-facetank 100% of content: please return. Your demands have been met.
Any reason you're picking on templars...?
Just personal experience - something I noted a while ago. When I first made it to the VR zones the people I saw having the most trouble were Templars who seemed to be used to facetanking everything with biting-jabs spam. They would try and fail over and over and never change tactics.
This doesn't mean they were the only ones having those "problems" of course but they were the only ones I ever saw. I've never seen a DK or a NB have trouble in VR zones. A few sorcs (surprisingly perhaps) and a LOT of templars.
Based on my own experience, I've seen sorcs, NBs, and templars all having difficulty with VR content, and I have seen all four classes facetaking (or trying to), sometimes succeeding.
I would like to point out that while I can't speak for facetaking attempts, templars got a bit shafted in terms of non-health regen. The only templar magicka regen ability doesn't even cover the cost of that ability. I'm not sure how DPS output matches now, but until a recent patch that buffed the damage of several abilities, they were the weakest in terms of DPS output.
I, too, have facetanked... when playing with one hand and using the other to eat a sandwich
ferzalrwb17_ESO wrote: »I just went in for a stroll with my VR8 NB. I facetanked mobs of 3 I would sometimes have a little trouble with before. Just walked in with DW-flurry equipped and spammed it.
I stood in the archer circles and facetanked mobs. No problems. I didn't block or dodge. I once broke a stun out of habit. Oops.
Using my bow I just used left mouse. No abilities. Nothing got near me. You can complete VR content with a bow and nothing in your ability bar now. Awesome!
The only problem I had was groups with healers. They're still as powerful with their healing. By problem I mean I had to actually look at the screen.
All you templars who quit the game because you couldn't biting-jabs-facetank 100% of content: please return. Your demands have been met.
No problems. I didn't block or dodge. I once broke a stun out of habit. Oops.
Oh, well thats good for continuity then. Now those that purposely avoid using block, dodge and interrupt will have easy, smooth gameplay times on their way to V+11-12...yup.
wrlifeboil wrote: »Veteran Rank Changes
Phase 1 of our Veteran gameplay changes begins with this patch, the first in a series of changes we'll be making to improve the post-50 experience overall. We've lowered the difficulty of the second and third alliance zones to bring them more in lines with zones from 1-50. You'll be able to continue soloing through them more easily than before, though they'll still be challenging. We have much more information about Veteran System changes on the way, so make sure to watch our site for updates.
???
OK and HOW have you lowered the difficulty?? Talk about vague and uninformative ! ! !
Only VR1-VR3? Like I said yesterday, with ZOS, read what they say then subtract 50% and that's what they'll deliver.
https://forums.elderscrollsonline.com/discussion/comment/1079548/#Comment_1079548
I guess in this case we needed to subtract 70% since only three of ten vet ranks were affected by the patch.
wrlifeboil wrote: »Veteran Rank Changes
Phase 1 of our Veteran gameplay changes begins with this patch, the first in a series of changes we'll be making to improve the post-50 experience overall. We've lowered the difficulty of the second and third alliance zones to bring them more in lines with zones from 1-50. You'll be able to continue soloing through them more easily than before, though they'll still be challenging. We have much more information about Veteran System changes on the way, so make sure to watch our site for updates.
???
OK and HOW have you lowered the difficulty?? Talk about vague and uninformative ! ! !
Only VR1-VR3? Like I said yesterday, with ZOS, read what they say then subtract 50% and that's what they'll deliver.
https://forums.elderscrollsonline.com/discussion/comment/1079548/#Comment_1079548
I guess in this case we needed to subtract 70% since only three of ten vet ranks were affected by the patch.
The alliance you picked is your first alliance zone. The second and third alliance are the second and third alliance zones. They nerfed the mobs in all VR zones not just 1-3.
wrlifeboil wrote: »Veteran Rank Changes
Phase 1 of our Veteran gameplay changes begins with this patch, the first in a series of changes we'll be making to improve the post-50 experience overall. We've lowered the difficulty of the second and third alliance zones to bring them more in lines with zones from 1-50. You'll be able to continue soloing through them more easily than before, though they'll still be challenging. We have much more information about Veteran System changes on the way, so make sure to watch our site for updates.
???
OK and HOW have you lowered the difficulty?? Talk about vague and uninformative ! ! !
Only VR1-VR3? Like I said yesterday, with ZOS, read what they say then subtract 50% and that's what they'll deliver.
https://forums.elderscrollsonline.com/discussion/comment/1079548/#Comment_1079548
I guess in this case we needed to subtract 70% since only three of ten vet ranks were affected by the patch.
The alliance you picked is your first alliance zone. The second and third alliance are the second and third alliance zones. They nerfed the mobs in all VR zones not just 1-3.
Technically not 'all' VR zones. Craglorn hasn't been touched !
please, let me repeat my request:
can anyone on the NA server be so kind and check character creation for Altmer black hair. I wonder if the lack of it has been fixed or its still missing after 3 months.
wrlifeboil wrote: »Veteran Rank Changes
Phase 1 of our Veteran gameplay changes begins with this patch, the first in a series of changes we'll be making to improve the post-50 experience overall. We've lowered the difficulty of the second and third alliance zones to bring them more in lines with zones from 1-50. You'll be able to continue soloing through them more easily than before, though they'll still be challenging. We have much more information about Veteran System changes on the way, so make sure to watch our site for updates.
???
OK and HOW have you lowered the difficulty?? Talk about vague and uninformative ! ! !
Only VR1-VR3? Like I said yesterday, with ZOS, read what they say then subtract 50% and that's what they'll deliver.
https://forums.elderscrollsonline.com/discussion/comment/1079548/#Comment_1079548
I guess in this case we needed to subtract 70% since only three of ten vet ranks were affected by the patch.
The alliance you picked is your first alliance zone. The second and third alliance are the second and third alliance zones. They nerfed the mobs in all VR zones not just 1-3.
sorry, no black hair color available for Altmer.
I thank you both, I thank you for lending me your precious time. may the Auri-El purge your cares and fill your gradients with divine spark.MeowGinger wrote: »It is still missing, Justiciar Surinen.
I'm definately not tech savvy when it comes to games, but how long does it take to put one missing colour to the palette in character creation? more than 10 minutes?No one has done it, due to it being utterly irrelavent compared to all the other issues people are having. It must be in the bottom 10% of issues that need resolving right now. Broken quests PVP lag and frame rates, these are important issues, not black hair at character select.
I'm definately not tech savvy when it comes to games, but how long does it take to put one missing colour to the palette in character creation? more than 10 minutes?No one has done it, due to it being utterly irrelavent compared to all the other issues people are having. It must be in the bottom 10% of issues that need resolving right now. Broken quests PVP lag and frame rates, these are important issues, not black hair at character select.
it is not irrelevant: I have been playing black haired Altmer for 11. black haired Altmer are currently in the game. black haired Altmer were showed on promotional materials. the way I see it is: false advertising and inability to correct the smallest of mistakes.
and, yes, it needs to be resolved right now. 3 months waiting for one missing colour? it is ridiculous.
ZOS_GinaBruno wrote: »It does not include Veteran Dungeons or Craglorn. Hope this helps!
it is fine with me. you can be whatever guy you wish. I will never stop. I'm thankful for your deep insight on my behaviour but I must refuse following your advice.Hate to be THAT guy, but your freaking hair color is so low on the priority list of broken stuff in this game...just stop. Guppet is correct. You are making yourself look foolish. They need to fix FPS issues, resolve broken quests so people can progress and balance Stamina/Medium/Heavy armor builds.
I'm definately not tech savvy when it comes to games, but how long does it take to put one missing colour to the palette in character creation? more than 10 minutes?
it is fine with me. you can be whatever guy you wish. I will never stop. I'm thankful for your deep insight on my behaviour but I must refuse following your advice.Hate to be THAT guy, but your freaking hair color is so low on the priority list of broken stuff in this game...just stop. Guppet is correct. You are making yourself look foolish. They need to fix FPS issues, resolve broken quests so people can progress and balance Stamina/Medium/Heavy armor builds.
maybe it is just me, but I do not think that such 'trivial' thing as missing black hair colour (in character creation) would halt ZOS glorious team in the pursuits of the cure for all these bugs mentioned by you.
Is it really so much demanding from their tech team that they cannot do it in between fixing 'this' and 'that'?
ruzlb16_ESO wrote: »I approve of the VR nerf, tbh.
The way we all flocked over to Craglorn for Anom grinding made it perfectly clear that the difficulty vs reward balance of the regular VR zones was way out of whack.
The reason their patch wording sounds vague and unconfident about fixes every time is twofold. 1. There is always some corner case issue that will still be broken for someone or all. 2. They get. Rap from players when their wording is more solid and some issue is found.
When I have no idea whats going on, I too use vague wording.. When I am confident in my findings, I will go into detail. It has nothing to do with the rap from other players. We just call them out on it.
it is fine with me. you can be whatever guy you wish. I will never stop. I'm thankful for your deep insight on my behaviour but I must refuse following your advice.Hate to be THAT guy, but your freaking hair color is so low on the priority list of broken stuff in this game...just stop. Guppet is correct. You are making yourself look foolish. They need to fix FPS issues, resolve broken quests so people can progress and balance Stamina/Medium/Heavy armor builds.
maybe it is just me, but I do not think that such 'trivial' thing as missing black hair colour (in character creation) would halt ZOS glorious team in the pursuits of the cure for all these bugs mentioned by you.
Is it really so much demanding from their tech team that they cannot do it in between fixing 'this' and 'that'?
then max 1 hour? one missing hair colour in the character creation. personally I fail to see the risk of its implementation. well, I think that 3 months are more than enough to fix such minor bug. items were added to barrels, gear colours have been 'adjusted'.If you're doing it correctly, yes it should take considerably more than 10 minutes. Whilst it might seem long-winded, in a properly-run software project every change, no matter how minor should be documented, logged, checked in to source control and very importantly reviewed and tested (thoroughly) including updating test scripts. Whilst it is tempting to take shortcuts with this sort of thing, you only end up making more work in the long run. I have serious doubts about ZOS's quality system because of the number of bugs that get introduced with patches and it appears the devs do take shortcuts. The number of things missing from patch notes would also indicate that. The blame doesn't necessarily lie with the devs, it could also be due to unreasonable demands from management for quick fixes.
I'm glad to hear it. I fully understand that for some people it may look at least 'weird', that is my zeal for this fix, but for me it is 11 years of playing with one and the same character. plus as you have said, technically wise, I cannot imagine where is the problem.Actually I agree with you.
otherwise it would always be at the very bottom of any list, hence never ever get fixed.
I doubt its something that needs hours of tracking down either.
but I fully agree with you that lags and fps drops should be fixed as soon as possible. I simple see not reason to ignore missing black hair. It cannot be a rocket science.I suppose we have different priorities. Having Black hair is tops your list. Got it.
I'd rather have a playable game but tomato tomato. To each his own.