Errr, why? Did you ever get it to last more than 10 seconds? In vet zones it usually survives 1 heavy or 2 LIGHT attacks only and is gone in 3 seconds top if there's more than one mob. That said, I actually love the skill, it's awesome and recasting it often helps me survive the figt.Improvements to make to Sorcerer:
Conjured Ward and morphs: Make it last last 40 seconds like Power Surge. That would make it pretty useful, actually.
I very much agree here.Curse (and its morphs): after you cast it, make it so you cannot recast it until the boom. This prevents the annoyance of accidentally casting it again, canceling the first cast of it. I almost never use Curse because I do this too often.
I dont think Sorcerers are a priority right now.
This is not just sorcerer. Every class has abilities that are just not viable for ANY spec with some difficulty (aka not fighting mobs 30+ levels lower).
Most of the time at least 2 out of 5 abilities of a skill line are completely unusable.
But I disagree on one spell - Blockade is just fantastic. I've been using it since I unlocked it on my DK pyro and haven't stopped since (I'm VR4 now). On a single target, it has better effectiveness than Impulse (having almost 2/3 higher cost but dealing 2x+ more damage on a single cast - one tick of 200 vs four ticks of 115). In an AoE situation, it can easily hit almost whole room, unlike Impulse which has rather tiny radius.
I just wasn't able to figure out whether you deal more damage when you spam it (like Impulse), or if only the visual effect stays and previous copy no longer deals damage.
Would be nice of you if you copied the sorcerer insights into
Study: How to balance without ruining classes
Hypertionb14_ESO wrote: »ok A: Lightning Splash is one of the best DPS abilitys in the game, With my Vet 6 Sorcerer able to deal 200DPS per enemy with it completly effortlessly. With the Lightning Flood Evolution its extremely powerful with a good area of effect too, probably even to the point its too much so. The Liquid Lightning Morph is a bit less than useful tho. Maybe have that one boost the synergy instead.
B: Rune Prison is the single best "sleeper" spell in the game currently. able to take any mob out of the equation long enough to recover almost completely, and combined with Dark Exchange more than enough time. Upgraded to Rune Cage the effect lasts 25 seconds. if any ability like this should be made instantly cast, it should be the Night Blade version called Agony.
C: Conjured Ward is actually in line with similar spells atm, the duration is much longer than the Ward in Restoration staff. Its only designed to help your pets, not really so much for you.I 100% agree on the annoyance of Deadric Curse over writing...
E: Sorcerer does not have a skill called "Daedric Prison" if you are talking about Daedric Mines then the real issue at least in my opinion is the insane cost of the spell and yes, i agree the immobilize is a bit underwhelming to the point of this skill being useless.
F: Destruction Staff is not class specific, any changes should be made with all classes in mind. Most of your points here have merit tho. as a additional note, Force Shock(and its morphs) does indeed do each elements damage, resulting in a 3 hit strike from one cast. another note, you cant stack the damage of multiple casts of wall of elements, only spread out more places where your enemies can take the damage.
overall i actually will say that Sorcerer has no real need for buffs atm. more likely is the addressing certain ability's like Critical Surge, which has since Beta been considered OP by the general community.
With Critical Surge, Thunderous Presence, Lightning Flood, Elemental Ring, my sorcerer deals 500 damage per target nearby per second and heals around 250-300 per nearby target. Its proven EXTREMELY easy to just run into a group and use this to hit 2k dps / 1k hps in public dungeons. the potential dps of this is 3k.
Single target, i usually just spam Crystal Fragments. since this move crits for 750 generally i will mix in Lightning Flood and the Curse. I can break 1k if i do everything right.
I honestly can say that Sorcerer has almost no issues in this game currently, Tho it would be nice if the non class abilitys in this game were given some real attention. All i have shown here is the glaring issue reguarding to how strong Magicka builds are atm.. A similar Stanima build can barely hold even half this capability, ending up totally pointless in compairison.
Hypertionb14_ESO wrote: »ok A: Lightning Splash is one of the best DPS abilitys in the game, With my Vet 6 Sorcerer able to deal 200DPS per enemy with it completly effortlessly. With the Lightning Flood Evolution its extremely powerful with a good area of effect too, probably even to the point its too much so. The Liquid Lightning Morph is a bit less than useful tho. Maybe have that one boost the synergy instead.
B: Rune Prison is the single best "sleeper" spell in the game currently. able to take any mob out of the equation long enough to recover almost completely, and combined with Dark Exchange more than enough time. Upgraded to Rune Cage the effect lasts 25 seconds. if any ability like this should be made instantly cast, it should be the Night Blade version called Agony.
C: Conjured Ward is actually in line with similar spells atm, the duration is much longer than the Ward in Restoration staff. Its only designed to help your pets, not really so much for you.I 100% agree on the annoyance of Deadric Curse over writing...
E: Sorcerer does not have a skill called "Daedric Prison" if you are talking about Daedric Mines then the real issue at least in my opinion is the insane cost of the spell and yes, i agree the immobilize is a bit underwhelming to the point of this skill being useless.
F: Destruction Staff is not class specific, any changes should be made with all classes in mind. Most of your points here have merit tho. as a additional note, Force Shock(and its morphs) does indeed do each elements damage, resulting in a 3 hit strike from one cast. another note, you cant stack the damage of multiple casts of wall of elements, only spread out more places where your enemies can take the damage.
overall i actually will say that Sorcerer has no real need for buffs atm. more likely is the addressing certain ability's like Critical Surge, which has since Beta been considered OP by the general community.
With Critical Surge, Thunderous Presence, Lightning Flood, Elemental Ring, my sorcerer deals 500 damage per target nearby per second and heals around 250-300 per nearby target. Its proven EXTREMELY easy to just run into a group and use this to hit 2k dps / 1k hps in public dungeons. the potential dps of this is 3k.
Single target, i usually just spam Crystal Fragments. since this move crits for 750 generally i will mix in Lightning Flood and the Curse. I can break 1k if i do everything right.
I honestly can say that Sorcerer has almost no issues in this game currently, Tho it would be nice if the non class abilitys in this game were given some real attention. All i have shown here is the glaring issue reguarding to how strong Magicka builds are atm.. A similar Stanima build can barely hold even half this capability, ending up totally pointless in compairison.
1. I will assume you play with players who use Teamspeak or some other third party software that isn't part of the game. This is because the gameplay you are describing relies on a coordinated team. People who press X when you need them to, for example.
2. I would like to know a little bit more about your playstyle because it is relevant to the topic that you get so much strong use out of some of the "trash abilities" that I listed. Are there any abilities I didn't list you feel are trash?
Very good feedback.
Really?
Last time I checked, Sorcs and DKs were still the OP FOTM!
Next round of nerfs please!