Stonesthrow wrote: »Maverick827 wrote: »Yeah, I want even more disadvantages because I didn't rush to the level cap.
I feel like 5% of the players are plying a different game by getting everything before it gets nerfed. Max level, rare motifs, epic recipes...then the rest of us come along and struggle even more.
The worst part of that feeling? Knowing that the content that is coming out is continually angled towards the top 5%, to keep them happy and keep them playing. Granted, we all will someday be there and it will be all fixed (nerfed), but we will forever have the stories of much harder or easier or monetarily lucrative it was.
As a generalized rule, the people who power through a game are usually the first to get bored, bail and go on to the next game to repeat the procedure. The rest of us that will still be paying subs while they are away, temporary or for good, should get a fair share of bug fix/patch/new content as well, right?
@ZOS_GinaBruno Not one for posting negatively, really I'm not, but seriously… could you fix things like the missing/hidden achievement bug before you release the dye system for which it will be based on? Or at least before you push out more VR-12 content?
They have their toys, lets fix some of the basic stuff that affects ALL OF US… thanks.
The 90% or so odd people who care more for experiencing the whole game than power leveling through it would really like to get back to tracking our progress.
PS… LOVE the game!
Stonesthrow wrote: »@ZOS_GinaBruno Not one for posting negatively, really I'm not, but seriously… could you fix things like the missing/hidden achievement bug before you release the dye system for which it will be based on? Or at least before you push out more VR-12 content?
Stonesthrow wrote: »Maverick827 wrote: »Yeah, I want even more disadvantages because I didn't rush to the level cap.
I feel like 5% of the players are plying a different game by getting everything before it gets nerfed. Max level, rare motifs, epic recipes...then the rest of us come along and struggle even more.
The worst part of that feeling? Knowing that the content that is coming out is continually angled towards the top 5%, to keep them happy and keep them playing. Granted, we all will someday be there and it will be all fixed (nerfed), but we will forever have the stories of much harder or easier or monetarily lucrative it was.
As a generalized rule, the people who power through a game are usually the first to get bored, bail and go on to the next game to repeat the procedure. The rest of us that will still be paying subs while they are away, temporary or for good, should get a fair share of bug fix/patch/new content as well, right?
@ZOS_GinaBruno Not one for posting negatively, really I'm not, but seriously… could you fix things like the missing/hidden achievement bug before you release the dye system for which it will be based on? Or at least before you push out more VR-12 content?
They have their toys, lets fix some of the basic stuff that affects ALL OF US… thanks.
The 90% or so odd people who care more for experiencing the whole game than power leveling through it would really like to get back to tracking our progress.
PS… LOVE the game!
ZOS_GinaBruno wrote: »Stonesthrow wrote: »@ZOS_GinaBruno Not one for posting negatively, really I'm not, but seriously… could you fix things like the missing/hidden achievement bug before you release the dye system for which it will be based on? Or at least before you push out more VR-12 content?
At the risk of slightly derailing this thread, the achievement issue is scheduled to be fixed on Monday as well.
Update 2 really has no content save a VR version of an existing Dungeon. Update 2 is all bug fixed and class balances. They are doing what you want.
Interesting arguments guys. Keep it up because I'm still not convinced this should be left in the game.
To those that think there is no difference between V1 and V12....
There is a HUGE difference. The armor has more defence, the weapons have more damage, the potions are more effective, the list goes on and on. Look up the numbers if you don't believe me.
andreas.rudroffb16_ESO wrote: »tdilloncub18_ESO wrote: »
True, but anyone can level crafting up in a day now through deconstruct.
i leveled 3 crafting skills in 2 days by running V1 Public inis ^^ (the one in Ebon with the wolfes) .... and there you get leather that gives you way more upgrade mats ^^
ZOS_GinaBruno wrote: »Thanks for your feedback on this, everyone. We are making some adjustments to this that you'll see in our next patch on Monday.
GreasedLizard wrote: »
That without any traits is meaningless. People don't want v12 non-sets or crap sturdy/exp/well fitted, which is all you will have.
ZOS_GinaBruno wrote: »
Define 'a large group'.infraction2008b16_ESO wrote: »that spawns harshly for an uber large group (i.e. make it requiire 20+ men and difficult to take down).
Stonesthrow wrote: »Update 2 really has no content save a VR version of an existing Dungeon. Update 2 is all bug fixed and class balances. They are doing what you want.
Sparky, you have no idea what I want. Flying cars for starters… RL… not in game, that would be silly.
My point was to suggest they fix/add the generic things we have been pushing for since last fall before adding more and more new stuff for a small portion of the paying player base.
For example: Better menu/search systems for Guild stores and Banks and Backpack Inventory, sort materials by profession… See potion and food recipes and traits researched from drop down menu's AWAY from the crafting tables… things like that. Stuff that affects a LARGER amount of people.
Not the PvP mercs, caltrops, NB buff, DK nerf, Sorc… love my sorc… type stuff. Totally necessary, I am sure, and glad they are trying to level things out.
Everyone uses a backpack and a bank… not everyone is V12 and Raids, not even close… Get my point?
Update 2 really has no content save a VR version of an existing Dungeon. Update 2 is all bug fixed and class balances. They are doing what you want.
ZOS_GinaBruno wrote: »Thanks for your feedback on this, everyone. We are making some adjustments to this that you'll see in our next patch on Monday.
ZOS_GinaBruno wrote: »Thanks for your feedback on this, everyone. We are making some adjustments to this that you'll see in our next patch on Monday.
If you are gonna touch the anomalies, you should rollback all the items and xp if it was a bug. Or ban the players if it was an exploit.
thomas.k.grayb14_ESO wrote: »ZOS_GinaBruno wrote: »Thanks for your feedback on this, everyone. We are making some adjustments to this that you'll see in our next patch on Monday.
If you are gonna touch the anomalies, you should rollback all the items and xp if it was a bug. Or ban the players if it was an exploit.
They'll most likely just make anomalies worthless to do... ever. Then all of us that have already reaped the benefits get to watch even more people complain about the boring as hell time sink known as veteran content.
Yeah I got you now. Although inventory management and guild store searching is not a bug. It's just game design. For most people it is not game-breaking either.
I personally have no problem with inventory / bank management. As long as I can craft stuff without removing mats from my bank, it works fine for me. No need to organize mats, because I can see them all from the crafting station.
As for the guild store search functions, yeah they suck, but then again maybe they designed it like that? The reason behind the Guild Stores (as opposed to an all-faction AH) is to make it harder for Bot Farmers to sell their stuff. Perhaps the difficulty of finding things in the guild store is supporting this strategy as well? They want people to find materials organically, not just buy everything from AH.
I am not saying I agree with the strategy, I would rather have a WoW-esque AH. But I can see why they did it.
But I would expect them to fix bugs before they decide to change unpopular game design.
thomas.k.grayb14_ESO wrote: »ZOS_GinaBruno wrote: »Thanks for your feedback on this, everyone. We are making some adjustments to this that you'll see in our next patch on Monday.
If you are gonna touch the anomalies, you should rollback all the items and xp if it was a bug. Or ban the players if it was an exploit.
They'll most likely just make anomalies worthless to do... ever. Then all of us that have already reaped the benefits get to watch even more people complain about the boring as hell time sink known as veteran content.
I agree.
And then you get many non legit vr12 and many non legit crafters. Because anomalies have destroyed blacksmithing, clothing and woodworking. It has taken me 2 months to get lvl 42 woodworker and with anomalies it's just a couple of days. If I would know that...
ZOS_GinaBruno wrote: »Thanks for your feedback on this, everyone. We are making some adjustments to this that you'll see in our next patch on Monday.
Yes, give them a boost. Grinding is no fun, vr is no fun nor inmersive.
It seems the fun is when you reach vr12, so let us be vr12 asap.
Isn't the fun at vr12? Then the fun should be in PVP, so let us be vr12 asap.
Or where is the fun?
Using exploits or bugs to lvl faster than the others?
If you are gonna touch the anomalies, you should rollback all the items and xp if it was a bug. Or ban the players if it was an exploit.
norrisnick wrote: »ZOS_GinaBruno wrote: »Thanks for your feedback on this, everyone. We are making some adjustments to this that you'll see in our next patch on Monday.
Yes, give them a boost. Grinding is no fun, vr is no fun nor inmersive.
It seems the fun is when you reach vr12, so let us be vr12 asap.
Isn't the fun at vr12? Then the fun should be in PVP, so let us be vr12 asap.
Or where is the fun?
Using exploits or bugs to lvl faster than the others?
If you are gonna touch the anomalies, you should rollback all the items and xp if it was a bug. Or ban the players if it was an exploit.
The fun is in the game. 17 days played on one character. Level 42. Having lots of fun.
Of course the game is going to be boring if you don't actually play it and just skip everything. I mean, what did you expect?
I'm not usually one to ask for nerfs, but this is kind of ridiculous.
People can grind 2 anomolies at once with a group of ~12 people and get ~1.5-2 MILLION experience per hour. People are going from V1 to V12 in 1-2 days. This is absurd. On top of that epic (purple) items are flooding the market for veteran ranks. I don't think this really needs to be adjusted though because if the anomolies are nerfed there won't be so many people grinding them which will mean less epic items will flood the market.
I understand that people complained about the quest grind and that they wanted a different way to level, but that doesn't mean give us a way to get all 12 veteran rank levels in 1-2 days! There is absolutely no "wow factor" for people that are V12 anymore. V12 used to mean that you saw everything ESO has to offer. V12 used to mean that you had a lot of experience with the game and were most likely a skilled player. V12 used to mean you were a nerd. Now V12 just means you spent 1-2 days grinding anomalies.
I'm not saying nerf anomalies so hard that they are pointless to do or grind for the people that want to level that way, but nerf it enough to bring it down to a normal level compared to all the other ways of leveling (dungeons, quests, and PvP).
Discuss.
EDIT:
To those that think there is no difference between V1 and V12....
There is a HUGE difference. The armor has more defence, the weapons have more damage, the potions are more effective, the list goes on and on. Look up the numbers if you don't believe me.
I'm not usually one to ask for nerfs, but this is kind of ridiculous.
People can grind 2 anomolies at once with a group of ~12 people and get ~1.5-2 MILLION experience per hour. People are going from V1 to V12 in 1-2 days. This is absurd. On top of that epic (purple) items are flooding the market for veteran ranks. I don't think this really needs to be adjusted though because if the anomolies are nerfed there won't be so many people grinding them which will mean less epic items will flood the market.
I understand that people complained about the quest grind and that they wanted a different way to level, but that doesn't mean give us a way to get all 12 veteran rank levels in 1-2 days! There is absolutely no "wow factor" for people that are V12 anymore. V12 used to mean that you saw everything ESO has to offer. V12 used to mean that you had a lot of experience with the game and were most likely a skilled player. V12 used to mean you were a nerd. Now V12 just means you spent 1-2 days grinding anomalies.
I'm not saying nerf anomalies so hard that they are pointless to do or grind for the people that want to level that way, but nerf it enough to bring it down to a normal level compared to all the other ways of leveling (dungeons, quests, and PvP).
Discuss.
EDIT:
To those that think there is no difference between V1 and V12....
There is a HUGE difference. The armor has more defence, the weapons have more damage, the potions are more effective, the list goes on and on. Look up the numbers if you don't believe me.
What is it with these people
I mean it's really easy you don't speak for we you speak for you
So, if you don't want to farm anomalies then don't, leave the people alone who do.
Now is that a hard concept to grasp
It a little too late, Craglorn is just a grid exp zone, all your V1-V10 zones are empty, as players always take the easy option and its a little too late to even bother fixing this. Its already done.ZOS_GinaBruno wrote: »Thanks for your feedback on this, everyone. We are making some adjustments to this that you'll see in our next patch on Monday.