If you like small group PvP (2-4 players) and solo PvP check out my video https://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
.
andreas.rudroffb16_ESO wrote: »no benefit (the "loot" of the anomalies ist USELESS in the V12 area), just some gold and some upgrade mats)
they aquire no battle experiance = they have to L2P at V12
in fact .... they just waste time
andreas.rudroffb16_ESO wrote: »no benefit (the "loot" of the anomalies ist USELESS in the V12 area), just some gold and some upgrade mats)
they aquire no battle experiance = they have to L2P at V12
in fact .... they just waste time
'Just' gold and upgrade mats? Oh yeah cause who needs gold and upgrade mats?
andreas.rudroffb16_ESO wrote: »andreas.rudroffb16_ESO wrote: »no benefit (the "loot" of the anomalies ist USELESS in the V12 area), just some gold and some upgrade mats)
they aquire no battle experiance = they have to L2P at V12
in fact .... they just waste time
'Just' gold and upgrade mats? Oh yeah cause who needs gold and upgrade mats?
you get easily more gold and mats from running public dungeons
tdilloncub18_ESO wrote: »My problem is not that players can go from V1-V12 in a couple days (under 2 hours per VR level) but that the drops are completely destroying crafting and making all gear useless. 2 hours yields roughly 100 items of which roughly 40% are blues and purples.
They real should fix the Anomalies.
If you like small group PvP (2-4 players) and solo PvP check out my video https://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
.
andreas.rudroffb16_ESO wrote: »andreas.rudroffb16_ESO wrote: »no benefit (the "loot" of the anomalies ist USELESS in the V12 area), just some gold and some upgrade mats)
they aquire no battle experiance = they have to L2P at V12
in fact .... they just waste time
'Just' gold and upgrade mats? Oh yeah cause who needs gold and upgrade mats?
you get easily more gold and mats from running public dungeons
Really? People I know who did Anomalies v6-12 report that they got something like 300+ blues and 200+ purples over that time. I'm vr6 and do every single public dungeon and have about 5 purples total that have dropped since I started VR leveling. Unless that rate significantly increases, I do not see how public dungeons give more.
andreas.rudroffb16_ESO wrote: »tdilloncub18_ESO wrote: »My problem is not that players can go from V1-V12 in a couple days (under 2 hours per VR level) but that the drops are completely destroying crafting and making all gear useless. 2 hours yields roughly 100 items of which roughly 40% are blues and purples.
They real should fix the Anomalies.
none of that drops you would like to use at V12, i assure you (and not only because they stop at V11)
the faster people go to V12, the more people need V12 crafted sets ^^
tdilloncub18_ESO wrote: »Obviously the intent was not for these Anomalies to be exploited like this as they make all the other Craglorn content obsolete (and have killed thev1-v10 areas). But for whatever reason Zeni is allowing them to stay.
andreas.rudroffb16_ESO wrote: »andreas.rudroffb16_ESO wrote: »no benefit (the "loot" of the anomalies ist USELESS in the V12 area), just some gold and some upgrade mats)
they aquire no battle experiance = they have to L2P at V12
in fact .... they just waste time
'Just' gold and upgrade mats? Oh yeah cause who needs gold and upgrade mats?
you get easily more gold and mats from running public dungeons
Really? People I know who did Anomalies v6-12 report that they got something like 300+ blues and 200+ purples over that time. I'm vr6 and do every single public dungeon and have about 5 purples total that have dropped since I started VR leveling. Unless that rate significantly increases, I do not see how public dungeons give more.
I think you would get a lot more if you ran public dungeons exclusively from VR6-VR12.
I am actually really surprised they are not on a longer timer or have them positioned in a way people can't run three at a time.
andreas.rudroffb16_ESO wrote: »andreas.rudroffb16_ESO wrote: »no benefit (the "loot" of the anomalies ist USELESS in the V12 area), just some gold and some upgrade mats)
they aquire no battle experiance = they have to L2P at V12
in fact .... they just waste time
'Just' gold and upgrade mats? Oh yeah cause who needs gold and upgrade mats?
you get easily more gold and mats from running public dungeons
Really? People I know who did Anomalies v6-12 report that they got something like 300+ blues and 200+ purples over that time. I'm vr6 and do every single public dungeon and have about 5 purples total that have dropped since I started VR leveling. Unless that rate significantly increases, I do not see how public dungeons give more.
I think you would get a lot more if you ran public dungeons exclusively from VR6-VR12.
I am actually really surprised they are not on a longer timer or have them positioned in a way people can't run three at a time.
If you like small group PvP (2-4 players) and solo PvP check out my video https://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
.
tdilloncub18_ESO wrote: »andreas.rudroffb16_ESO wrote: »tdilloncub18_ESO wrote: »My problem is not that players can go from V1-V12 in a couple days (under 2 hours per VR level) but that the drops are completely destroying crafting and making all gear useless. 2 hours yields roughly 100 items of which roughly 40% are blues and purples.
They real should fix the Anomalies.
none of that drops you would like to use at V12, i assure you (and not only because they stop at V11)
the faster people go to V12, the more people need V12 crafted sets ^^
True, but anyone can level crafting up in a day now through deconstruct.