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Official Discussion Thread for "The Road Ahead – June 4th"

edited June 4 in Website Articles Discussion Staff Post
This is the official discussion thread for the blog article The Road Ahead – June 4th. We hope you enjoyed this update! What has you most excited for ESO's future?
Post edited by ZOS_GinaBruno on
Gina Bruno
Assistant Community Manager - The Elder Scrolls Online
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  • LariahHundingLariahHunding ✭✭✭✭
    edited June 4
    There's some good stuff in this if they can pull it off that would help with the current VR dissatisfaction. Can they do it without breaking something?

    Itemization – we’ll add gear that’s harder to acquire but more worthwhile. We're looking at gear that will make others envious when you’re wearing or wielding it—both in appearance and in stat boosts. To do this, we’ll adjust soft caps so that they don't kick in quite as quickly. We have to be very careful about how much we adjust numbers, because the greater the variance, the more people can hurt their intended builds.

    Veteran Ranks - we're looking at giving you more "points" to spend when you hit a Veteran Rank. This is at a very, very early stage, but essentially, we want to KEEP the great customization you have for your character from 1-50 and allow you to continue augmenting it in meaningful ways. Our goal is to let you have many more FUN character development decisions post level 50.

    [FUN - lacking for many in VR, maybe they are finally getting it.]
    -
    More content - We're going to continue providing more content on a regular basis. Veteran Dungeons, areas like Craglorn, Trials, and etc. Further, we’re going to allow dungeons to level to the group leader. This means you'll be able to go back and play any dungeon to get rewards appropriate for your group leader’s level.
    Post edited by LariahHunding on
    "Give a man a sweet roll, he only has one to steal. Give him a sweet roll recipe, he have bunches to steal."


  • I'd like to see guild houses, and maybe personal houses. A place that you and your friends can hang out without running into strangers who want to mess with you. Guild houses are accessible to guild members only. If you make personal houses, others may enter at the owner's invitation.

    QFE! Absolutely. And hopefully that type of stuff will be added with 'Update 3' ??? (cuz imho , the game certainly could use much more "sandbox" elements to it)

    Plus, us Elder Scrolls vets of all the previous games had our own 'houses' continiously throughout the series. Why stop that feature now with ESO?! Doesn't make sense; particularly when so much of the game is already *instanced* anyway.


    GeeYouWhy wrote: »
    How about that PvP dungeon (Imperial City)? It would add a lot more meaning to PvP.

    QFE this too. I mean seriously it's baffling the central *heart* of Cyrodiil (The Imperial City , dragons, content, throne-room, etc. etc. = supposedly the very thing we're fighting for lol -- Not to mention used to promote the game itself for months prior to launch. ) still isn't implemented.

    Why? When?

    Inquiring mages would like to know.
    B)



    {* Nee Shadowfire, Argonian guild-leader of the 'Knights of Masser' : teamflip.guildportal.com *}

  • GiraffonGiraffon ✭✭✭
    edited June 4
    Curious about dungeons leveling to the group leader. Does this mean we could actually replay (grind) in dungeons and actually get loot and experience? Or does it simply mean that dungeons will auto level to the leader and that you can still only go through it once for rewards?

    You might want to consider having the dungeons auto level to the highest leveled player in the group as opposed to the group leader.

    As a side note, I've always disagreed with the concept of being over leveled. Lower level monsters give lower level loot and experience. That's the check and balance. 5 levels is too small a spread. How about over leveled if 20 levels above current creature?
    Post edited by Giraffon on
    GM: SPEECHLESS
    Giraffon - DK-Lizard-Brawler-Master Crafter
    Walks With Giraffes - Templar-Lizard-Master Provisionist-Werewolf
    Giraffiny - NB-Nord- Master Alchemist
    Giranya - Sorceress - Dark Elf - Master Enchantress
    Horse Power: Girafforce, Runs with Thunder, Horsie, Duke, Walks Too Slow
  • SakiriSakiri ✭✭✭✭✭
    I'm quite excited to see the new dying/coloring process you guys come up with. I've been thinking about this a bit. If you separate Clothing, Blacksmithing and Woodworking coloring stations, you could have Dyes, Patinas and Stains, respectively.

    Also, the field-of-view slider is a much needed addition. First person looks like it must be 60 degrees but would be more comfortable at 75 (on my big screen at least) Maybe I'll start playing in first person mode once that's added.

    Object Interaction will also be a big plus, especially for those of us who are used to other Elder Scroll games, where nearly everything can be interacted with.

    Default is 70 if I remember them saying right.
    Fjalar and Lissana Winterborn, Nord Dragonknight and Templar of the Ebonheart Pact
    Dreamcypher, Bosmer Sorcerer of the Ebonheart Pact
    Kelitha, Altmer Templar of the Aldmeri Dominion

    Fix Werewolves 2014
  • DonKillerDonKiller ✭✭
    edited June 4
    -We want more Clarity like other MMORPG.

    -We want some FIX with the priority system of skills, light attack, interrupt/bash, swap of weapon, in my opinion. (Also the Lag is not friend of this mechanism)

    -We want view BUFF and DEBUFF from default UI (With option ON or OFF for all type of players). We can't see all the beta and PrivateTestServer with buff/debuff opened and now closed because to most "Players" like to play random.

    ZOS reply this last request, with the "power of the graphic effect", for example with the Fragment (Sorcer); my Hands is under light effect.

    Now,Go into the Trials and stay stacked togheter with other 11 players in the same spot, and tell me how can i see my [snip] Hands with light effect..

    Make a solid Game, we pay for this; not for questing all the time.

    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Post edited by ZOS_LeroyW on
  • CapadilloCapadillo Soul Shriven
    Still very frustrated with the loss of the Scourge campaign. I've found it hard to get back into PvP because of it. All the time and hard work sunk into this campaign, including the rewards, for nothing.
  • SakiriSakiri ✭✭✭✭✭
    All I know is that it doesn't matter what they do to the VR system, as long as it remains grindy, I won't go near it, nor will those of my guild that haven't quit over it yet.
    Fjalar and Lissana Winterborn, Nord Dragonknight and Templar of the Ebonheart Pact
    Dreamcypher, Bosmer Sorcerer of the Ebonheart Pact
    Kelitha, Altmer Templar of the Aldmeri Dominion

    Fix Werewolves 2014
  • ShedsHisTailShedsHisTail ✭✭✭✭✭
    Overall I really do love seeing where this game is going, but the one complaint I still have is the fact that your neck shows when wearing the face cover. I feel it should cover you neck rather than show it. To be honest It's the main reason I always have the hide helmet choice selected.


    How -do- you hide the helmet?
    I've been looking all over for that and can't find it anywhere.
    Have you seen the Twin Lamps?
  • Logan9aLogan9a ✭✭✭
    irre_greg wrote: »
    Curious about dungeons leveling to the group leader. Does this mean we could actually replay (grind) in dungeons and actually get loot and experience? Or does it simply mean that dungeons will auto level to the leader and that you can still only go through it once for rewards?

    You might want to consider having the dungeons auto level to the highest leveled player in the group as opposed to the group leader.

    As a side note, I've always disagreed with the concept of being over leveled. Lower level monsters give lower level loot and experience. That's the check and balance. 5 levels is too small a spread. How about over leveled if 20 levels above current creature?

    There was some MMO I played (don't remember which) that had 'mentoring'. You could set your level down and thus be able to adventure with your buddies. It scaled you back though you were a fairly powerful lower level guy. In MMO's it is important to be able to adventure with your buddies and that is one of the weaknesses of this game. If you've already completed a quest and brought peace to the area, you are not even able to see the monsters and help your buddy on the quest.

    Rather than scaling up the dungeons, I'd rather be able to scale down my character.

  • JusticiarJusticiar ✭✭✭
    Though 1.2 doesn't excite me other then commanding the sorcerer pets I am definitely looking forward to 1.3 and enjoy the game and will continue to subscribe for the foreseeable future. Love the frequent updates
    Conquest, Victory, Profit
  • GhenraGhenra ✭✭✭
    Nothing about the Imperial City and more content for Cyrodiil :(
  • JusticiarJusticiar ✭✭✭
    I would like to see a PvP update as well come to think of it.
    Conquest, Victory, Profit
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