This is reason why do boosts are okay. I mean zos or any mmo have to be able to carter the casual gamers to hard core gamers with lots of time to play if they so choose. There is nothing wrong with the casual gamer who perhaps because of work or other rl issues can't play as much as others. Not to mention the money that is gained by company for players paying for a xp booster help keep game content coming and supporting the game.
If exp pots are p2w, then people who have more than 2 hours a day to spend playing eso should stop gaining benefits after those 2 hours expire. How's that for fair?
I'm joking of course.
If exp pots are p2w, then people who have more than 2 hours a day to spend playing eso should stop gaining benefits after those 2 hours expire. How's that for fair?
I'm joking of course.
That's the point.
He who has too much free time always going to have an unassailable advantage over those without.
Potions as you mention never be able to compete against the abundance of free time.
Even if they sell end content armor and weapons in the crown store, in the PvE field does not affect to anyone because it is a cooperative sphere, and in the PvP field, users having more time to play, besides having the option to pay (which would be nothing perverse as it is a private luxury service and requires ongoing maintenance) will always have an advantage because they will have identic armor and weapon but a lot more practice using the class and greater amount of vested benefits within the game (CP, Attributes, Skills enabled, Skill morph, etc).
The only ones affected by the payment system to win are those who have little time and do not have (or unwilling) to invest money.
But these users will never be able to aspire to be the best because even with no the P2W, who have much free time, they will always be on top.
Bottom line, if some people truly only care about skill then they should play a moba instead of a mmo. There are too many non skill based factors that can significantly affect character power in a mmo and that's just a fact of the genre.
If exp pots are p2w, then people who have more than 2 hours a day to spend playing eso should stop gaining benefits after those 2 hours expire. How's that for fair?
I'm joking of course.
That's the point.
He who has too much free time always going to have an unassailable advantage over those without.
Potions as you mention never be able to compete against the abundance of free time.
Even if they sell end content armor and weapons in the crown store, in the PvE field does not affect to anyone because it is a cooperative sphere, and in the PvP field, users having more time to play, besides having the option to pay (which would be nothing perverse as it is a private luxury service and requires ongoing maintenance) will always have an advantage because they will have identic armor and weapon but a lot more practice using the class and greater amount of vested benefits within the game (CP, Attributes, Skills enabled, Skill morph, etc).
The only ones affected by the payment system to win are those who have little time and do not have (or unwilling) to invest money.
But these users will never be able to aspire to be the best because even with no the P2W, who have much free time, they will always be on top.
I know and just to be clear I was agreeing with you; I think you put your point across very well. I just didn't want people to think I wanted everyone to stop gaining benefits after 2 hours of game play.
You are missing a crucial point here:
There are also people who play a lot and pay a lot.
When these elements of P2W appears, it ruins the game for the whole demographic who plays a lot, but is unwilling to throw in thousands of $$$.
Meanwhile, you give the casual people who don't play much the illusion they can catch up.
The real winners are the Credit Card Warriors, who play 16 hours a day chugging potions.
I don't care about other people catching up to me, that's ok.
But if they can surpass me & win, because on top of playing as much as I do they drink potions non-stop and gain 50% more, that's simply wrong and I can't see how someone wouldn't consider it P2W.
You are missing a crucial point here:
There are also people who play a lot and pay a lot.
When these elements of P2W appears, it ruins the game for the whole demographic who plays a lot, but is unwilling to throw in thousands of $$$.
Meanwhile, you give the casual people who don't play much the illusion they can catch up.
The real winners are the Credit Card Warriors, who play 16 hours a day chugging potions.
I don't care about other people catching up to me, that's ok.
But if they can surpass me & win, because on top of playing as much as I do they drink potions non-stop and gain 50% more, that's simply wrong and I can't see how someone wouldn't consider it P2W.
Hortator Mopa wrote: »One person plays 15 hours a day vs one person who plays 2 hours a day:
ZOS - "Well we want to even the game and make one player the same as the other by adding exp potions"
Reason that logic will fail.
One person who plays 15 hours a day with exp potions vs one person who plays 2 hours a day with exp potions.
Its the same but now they have exp potions and the balance does not happen. The only people who win are the people getting paid to add items.
GG us.
Hortator Mopa wrote: »One person plays 15 hours a day vs one person who plays 2 hours a day:
ZOS - "Well we want to even the game and make one player the same as the other by adding exp potions"
Reason that logic will fail.
One person who plays 15 hours a day with exp potions vs one person who plays 2 hours a day with exp potions.
Its the same but now they have exp potions and the balance does not happen. The only people who win are the people getting paid to add items.
GG us.
One person who play 15 hours a day with 20 latency and 200 FPS vs one person who play 15 hours a day with 300 latency and 40 FPS.
ZOS does not give anything to anyone, but by an external economic difference there is only one winner ...
The only people who win are the people getting the best performance conection and Pc, and this in your concept is not P2W...
Hortator Mopa wrote: »Hortator Mopa wrote: »One person plays 15 hours a day vs one person who plays 2 hours a day:
ZOS - "Well we want to even the game and make one player the same as the other by adding exp potions"
Reason that logic will fail.
One person who plays 15 hours a day with exp potions vs one person who plays 2 hours a day with exp potions.
Its the same but now they have exp potions and the balance does not happen. The only people who win are the people getting paid to add items.
GG us.
One person who play 15 hours a day with 20 latency and 200 FPS vs one person who play 15 hours a day with 300 latency and 40 FPS.
ZOS does not give anything to anyone, but by an external economic difference there is only one winner ...
The only people who win are the people getting the best performance conection and Pc, and this in your concept is not P2W...
It is stupid to think that external situations is anything close to in game situations. Someone with no arms is going to be worse then someone with 17 arms HOWEVER p2w elements only relate to in game situations.
In this case IN GAME ONLY relates to what a p2w equates to.
Thus anything in game through real currency offering a element of power over someone else relates to a CLEAR p2w.
Stop trying to do the "OH BUT BUT BUT SOMEONE WITH NO ARMS IS WORSE" argument when it relates in no way to the in game elements which of course is the true p2w discussion.
Hortator Mopa wrote: »Hortator Mopa wrote: »One person plays 15 hours a day vs one person who plays 2 hours a day:
ZOS - "Well we want to even the game and make one player the same as the other by adding exp potions"
Reason that logic will fail.
One person who plays 15 hours a day with exp potions vs one person who plays 2 hours a day with exp potions.
Its the same but now they have exp potions and the balance does not happen. The only people who win are the people getting paid to add items.
GG us.
One person who play 15 hours a day with 20 latency and 200 FPS vs one person who play 15 hours a day with 300 latency and 40 FPS.
ZOS does not give anything to anyone, but by an external economic difference there is only one winner ...
The only people who win are the people getting the best performance conection and Pc, and this in your concept is not P2W...
It is stupid to think that external situations is anything close to in game situations. Someone with no arms is going to be worse then someone with 17 arms HOWEVER p2w elements only relate to in game situations.
In this case IN GAME ONLY relates to what a p2w equates to.
Thus anything in game through real currency offering a element of power over someone else relates to a CLEAR p2w.
Stop trying to do the "OH BUT BUT BUT SOMEONE WITH NO ARMS IS WORSE" argument when it relates in no way to the in game elements which of course is the true p2w discussion.
A last generation computer and internet connection are external things that directly affect the speed of information management video game which decides who hits and who does not.
The speed of data transfer and graphics processing affects everything related to the ingame.
Not only affects ingame things, affects the whole game completely.
Money invested in the store is something external, which can affect something within the game.
I see no difference, even I see much more advantageous to having better equipment.
In your opinion, who has more money to spend on the computer and the connection, is clearly paying to win and it's something you'll never be able to handle.
Hortator Mopa wrote: »Hortator Mopa wrote: »One person plays 15 hours a day vs one person who plays 2 hours a day:
ZOS - "Well we want to even the game and make one player the same as the other by adding exp potions"
Reason that logic will fail.
One person who plays 15 hours a day with exp potions vs one person who plays 2 hours a day with exp potions.
Its the same but now they have exp potions and the balance does not happen. The only people who win are the people getting paid to add items.
GG us.
One person who play 15 hours a day with 20 latency and 200 FPS vs one person who play 15 hours a day with 300 latency and 40 FPS.
ZOS does not give anything to anyone, but by an external economic difference there is only one winner ...
The only people who win are the people getting the best performance conection and Pc, and this in your concept is not P2W...
It is stupid to think that external situations is anything close to in game situations. Someone with no arms is going to be worse then someone with 17 arms HOWEVER p2w elements only relate to in game situations.
In this case IN GAME ONLY relates to what a p2w equates to.
Thus anything in game through real currency offering a element of power over someone else relates to a CLEAR p2w.
Stop trying to do the "OH BUT BUT BUT SOMEONE WITH NO ARMS IS WORSE" argument when it relates in no way to the in game elements which of course is the true p2w discussion.
A last generation computer and internet connection are external things that directly affect the speed of information management video game which decides who hits and who does not.
The speed of data transfer and graphics processing affects everything related to the ingame.
Not only affects ingame things, affects the whole game completely.
Money invested in the store is something external, which can affect something within the game.
I see no difference, even I see much more advantageous to having better equipment.
In your opinion, who has more money to spend on the computer and the connection, is clearly paying to win and it's something you'll never be able to handle.
Spottswoode wrote: »Hortator Mopa wrote: »Hortator Mopa wrote: »One person plays 15 hours a day vs one person who plays 2 hours a day:
ZOS - "Well we want to even the game and make one player the same as the other by adding exp potions"
Reason that logic will fail.
One person who plays 15 hours a day with exp potions vs one person who plays 2 hours a day with exp potions.
Its the same but now they have exp potions and the balance does not happen. The only people who win are the people getting paid to add items.
GG us.
One person who play 15 hours a day with 20 latency and 200 FPS vs one person who play 15 hours a day with 300 latency and 40 FPS.
ZOS does not give anything to anyone, but by an external economic difference there is only one winner ...
The only people who win are the people getting the best performance conection and Pc, and this in your concept is not P2W...
It is stupid to think that external situations is anything close to in game situations. Someone with no arms is going to be worse then someone with 17 arms HOWEVER p2w elements only relate to in game situations.
In this case IN GAME ONLY relates to what a p2w equates to.
Thus anything in game through real currency offering a element of power over someone else relates to a CLEAR p2w.
Stop trying to do the "OH BUT BUT BUT SOMEONE WITH NO ARMS IS WORSE" argument when it relates in no way to the in game elements which of course is the true p2w discussion.
A last generation computer and internet connection are external things that directly affect the speed of information management video game which decides who hits and who does not.
The speed of data transfer and graphics processing affects everything related to the ingame.
Not only affects ingame things, affects the whole game completely.
Money invested in the store is something external, which can affect something within the game.
I see no difference, even I see much more advantageous to having better equipment.
In your opinion, who has more money to spend on the computer and the connection, is clearly paying to win and it's something you'll never be able to handle.
People being able to buy better equipment irl is irrelevant to this equation. ZOS deliberately selling advantages is the crux of the discussion.
ShirleyShine wrote: »I'm probably missing something important here, but my two cents worth is that no matter what I could buy in the store I would still be rubbish if I did not put in the play time to make the most of my character and figure out the best way to use the skills.
That said, it is my first and only MMO so I guess I miss a lot of what is meant.
The only thing I've found in the crown store are the repair kits that fix all. I usually make a repair run to a town, but if I had had some of those at times during quests that were 'killing' me, I know it would have helped a huge amount.
My pots and food are still better than what I've seen, and I think I'm hearing that we can buy xp pots?
I don't know about those.
Spottswoode wrote: »Hortator Mopa wrote: »Hortator Mopa wrote: »One person plays 15 hours a day vs one person who plays 2 hours a day:
ZOS - "Well we want to even the game and make one player the same as the other by adding exp potions"
Reason that logic will fail.
One person who plays 15 hours a day with exp potions vs one person who plays 2 hours a day with exp potions.
Its the same but now they have exp potions and the balance does not happen. The only people who win are the people getting paid to add items.
GG us.
One person who play 15 hours a day with 20 latency and 200 FPS vs one person who play 15 hours a day with 300 latency and 40 FPS.
ZOS does not give anything to anyone, but by an external economic difference there is only one winner ...
The only people who win are the people getting the best performance conection and Pc, and this in your concept is not P2W...
It is stupid to think that external situations is anything close to in game situations. Someone with no arms is going to be worse then someone with 17 arms HOWEVER p2w elements only relate to in game situations.
In this case IN GAME ONLY relates to what a p2w equates to.
Thus anything in game through real currency offering a element of power over someone else relates to a CLEAR p2w.
Stop trying to do the "OH BUT BUT BUT SOMEONE WITH NO ARMS IS WORSE" argument when it relates in no way to the in game elements which of course is the true p2w discussion.
A last generation computer and internet connection are external things that directly affect the speed of information management video game which decides who hits and who does not.
The speed of data transfer and graphics processing affects everything related to the ingame.
Not only affects ingame things, affects the whole game completely.
Money invested in the store is something external, which can affect something within the game.
I see no difference, even I see much more advantageous to having better equipment.
In your opinion, who has more money to spend on the computer and the connection, is clearly paying to win and it's something you'll never be able to handle.
People being able to buy better equipment irl is irrelevant to this equation. ZOS deliberately selling advantages is the crux of the discussion.
Spottswoode wrote: »Hortator Mopa wrote: »Hortator Mopa wrote: »One person plays 15 hours a day vs one person who plays 2 hours a day:
ZOS - "Well we want to even the game and make one player the same as the other by adding exp potions"
Reason that logic will fail.
One person who plays 15 hours a day with exp potions vs one person who plays 2 hours a day with exp potions.
Its the same but now they have exp potions and the balance does not happen. The only people who win are the people getting paid to add items.
GG us.
One person who play 15 hours a day with 20 latency and 200 FPS vs one person who play 15 hours a day with 300 latency and 40 FPS.
ZOS does not give anything to anyone, but by an external economic difference there is only one winner ...
The only people who win are the people getting the best performance conection and Pc, and this in your concept is not P2W...
It is stupid to think that external situations is anything close to in game situations. Someone with no arms is going to be worse then someone with 17 arms HOWEVER p2w elements only relate to in game situations.
In this case IN GAME ONLY relates to what a p2w equates to.
Thus anything in game through real currency offering a element of power over someone else relates to a CLEAR p2w.
Stop trying to do the "OH BUT BUT BUT SOMEONE WITH NO ARMS IS WORSE" argument when it relates in no way to the in game elements which of course is the true p2w discussion.
A last generation computer and internet connection are external things that directly affect the speed of information management video game which decides who hits and who does not.
The speed of data transfer and graphics processing affects everything related to the ingame.
Not only affects ingame things, affects the whole game completely.
Money invested in the store is something external, which can affect something within the game.
I see no difference, even I see much more advantageous to having better equipment.
In your opinion, who has more money to spend on the computer and the connection, is clearly paying to win and it's something you'll never be able to handle.
People being able to buy better equipment irl is irrelevant to this equation. ZOS deliberately selling advantages is the crux of the discussion.
The advantages ZOS sold are for everyone.
Do not want to pay?
Ok, have no benefits.
What is the concept?
They want an entire company dedicated to the development and maintenance of a product and everything is free?
This is private, not public.
Create, maintain and develop it has a cost and must generate profits.
They are given the opportunity to participate with no monthly cost and above have the luxury of putting conditions?
In the world of private luxury services, the more it pays better benefits are obtained.
If ZOS decide that your product has to have optional payments that benefit those who acquire it is more than ok.
They have a business which is aimed at generating profits and anything that can incorporate to the game is an imbalance because the balance does not exist.
They are not breaking any fragile balance of fair competition as it does not exist.
In an MMORPG the P2W exists in many respects outside the company and that this (which is a business) decides to incorporate others, it's more of the same.
You can not break a balance that never existed.
You want to be the best of a payment service, paid.
I would imagine all those who are against payment in their jobs, working for free.
O addressing their business and delivering their merchandise for free and customers also dare to question them and criticize them.
Everyone wants everything for free, fast and efficient and also want to decide how to do and what is right and what is wrong.
I wonder if they are consistent with that mindset and let others be well with you.
I do not think so.
Eliteseraph wrote: »Boosts which save time are NOT P2W, despite what some might have you believe. The only time that P2W actually applies is when someone can spend money to get power, items, or skills that aren't otherwise available through normal play, and are objectively better than what's available without paying.
Nothing I've seen in the crown store falls into the category of P2W. Gaining exp more quickly doesn't count. Getting a horse early doesn't count.
I suppose an argument could be made for any class/any race, or imperial being P2W, but it would be a very weak one.
Really, anyone that complains about the current options in the crown store are just being petty.
As long as the crown store only sells time-saving or cosmetic items we're fine. As long as zenimax doesn't skew the exp rate to artificially encourage buying boosts we're fine.
The DLC content and how that's handled remains to be seen, however. But at the moment ESO is most definitely not P2W.
Hortator Mopa wrote: »Hortator Mopa wrote: »Hortator Mopa wrote: »One person plays 15 hours a day vs one person who plays 2 hours a day:
ZOS - "Well we want to even the game and make one player the same as the other by adding exp potions"
Reason that logic will fail.
One person who plays 15 hours a day with exp potions vs one person who plays 2 hours a day with exp potions.
Its the same but now they have exp potions and the balance does not happen. The only people who win are the people getting paid to add items.
GG us.
One person who play 15 hours a day with 20 latency and 200 FPS vs one person who play 15 hours a day with 300 latency and 40 FPS.
ZOS does not give anything to anyone, but by an external economic difference there is only one winner ...
The only people who win are the people getting the best performance conection and Pc, and this in your concept is not P2W...
It is stupid to think that external situations is anything close to in game situations. Someone with no arms is going to be worse then someone with 17 arms HOWEVER p2w elements only relate to in game situations.
In this case IN GAME ONLY relates to what a p2w equates to.
Thus anything in game through real currency offering a element of power over someone else relates to a CLEAR p2w.
Stop trying to do the "OH BUT BUT BUT SOMEONE WITH NO ARMS IS WORSE" argument when it relates in no way to the in game elements which of course is the true p2w discussion.
A last generation computer and internet connection are external things that directly affect the speed of information management video game which decides who hits and who does not.
The speed of data transfer and graphics processing affects everything related to the ingame.
Not only affects ingame things, affects the whole game completely.
Money invested in the store is something external, which can affect something within the game.
I see no difference, even I see much more advantageous to having better equipment.
In your opinion, who has more money to spend on the computer and the connection, is clearly paying to win and it's something you'll never be able to handle.
You are relating this so badly its funny...
P2w is a in game element to a game. When you talk about pay to win it should be taken as a element of the game. So why are you bringing in other elements from the real world?
The reason "time" is not seen as pay to win is because it is a external source that helps a player be better. Just like "paying for training" and "paying for a better computer" is a external resource that isnt a in game element and thus should be treated as a outside source. LOGICALLY.
The reason people are thinking that exp potions are p2w is because it is a in game element that can progress others faster then others.
You are comparing apples and oranges like you are some smart lawyer when in fact you are blindly trying to put two and two together to make a case when they don't relate.
YOUR EXAMPLE
"Something something blah blah someone with better ping is better etc"
If in the crown store you could buy better connection which would allow the server to connect you better then yes that would be pay to win as its a internal element of the game. However as the connection is external and not governed by the game it is not p2w.
Hortator Mopa wrote: »Hortator Mopa wrote: »Hortator Mopa wrote: »One person plays 15 hours a day vs one person who plays 2 hours a day:
ZOS - "Well we want to even the game and make one player the same as the other by adding exp potions"
Reason that logic will fail.
One person who plays 15 hours a day with exp potions vs one person who plays 2 hours a day with exp potions.
Its the same but now they have exp potions and the balance does not happen. The only people who win are the people getting paid to add items.
GG us.
One person who play 15 hours a day with 20 latency and 200 FPS vs one person who play 15 hours a day with 300 latency and 40 FPS.
ZOS does not give anything to anyone, but by an external economic difference there is only one winner ...
The only people who win are the people getting the best performance conection and Pc, and this in your concept is not P2W...
It is stupid to think that external situations is anything close to in game situations. Someone with no arms is going to be worse then someone with 17 arms HOWEVER p2w elements only relate to in game situations.
In this case IN GAME ONLY relates to what a p2w equates to.
Thus anything in game through real currency offering a element of power over someone else relates to a CLEAR p2w.
Stop trying to do the "OH BUT BUT BUT SOMEONE WITH NO ARMS IS WORSE" argument when it relates in no way to the in game elements which of course is the true p2w discussion.
A last generation computer and internet connection are external things that directly affect the speed of information management video game which decides who hits and who does not.
The speed of data transfer and graphics processing affects everything related to the ingame.
Not only affects ingame things, affects the whole game completely.
Money invested in the store is something external, which can affect something within the game.
I see no difference, even I see much more advantageous to having better equipment.
In your opinion, who has more money to spend on the computer and the connection, is clearly paying to win and it's something you'll never be able to handle.
You are relating this so badly its funny...
P2w is a in game element to a game. When you talk about pay to win it should be taken as a element of the game. So why are you bringing in other elements from the real world?
The reason "time" is not seen as pay to win is because it is a external source that helps a player be better. Just like "paying for training" and "paying for a better computer" is a external resource that isnt a in game element and thus should be treated as a outside source. LOGICALLY.
The reason people are thinking that exp potions are p2w is because it is a in game element that can progress others faster then others.
You are comparing apples and oranges like you are some smart lawyer when in fact you are blindly trying to put two and two together to make a case when they don't relate.
YOUR EXAMPLE
"Something something blah blah someone with better ping is better etc"
If in the crown store you could buy better connection which would allow the server to connect you better then yes that would be pay to win as its a internal element of the game. However as the connection is external and not governed by the game it is not p2w.
That you not like reality does not detract truthfulness.
You're recognizing that external factors can affect the balance and fairness.
If these factors exist and is more than obvious that they are not given the conditions of equity to measure skills among players, why the company will not be able to incorporate advantages for money?
Their product, their rules.
The main complaint of P2W is because it goes against fair competition.
Lie.
Fair competition never existed.
Is being changed by another influential factor.
What is the truth, many users want to cancel the differences that can generate the company to take advantage of that can generate on their own and are upset for that this type of aggregates that can alter his plans.
Sorry, if anyone has the right to tip the balance is the developer of the product and taking into account (by factors outside the company) that equity never existed and also given the opportunity to participate without monthly costs, nobody has the right to complain about anything.
What do defend those who are against the P2W?
Equity?
Fair play?
Equal Opportunities?
Let me tell you a secret ....
Never existed and never will exist in a MMORPG.
Hortator Mopa wrote: »Spottswoode wrote: »Hortator Mopa wrote: »Hortator Mopa wrote: »One person plays 15 hours a day vs one person who plays 2 hours a day:
ZOS - "Well we want to even the game and make one player the same as the other by adding exp potions"
Reason that logic will fail.
One person who plays 15 hours a day with exp potions vs one person who plays 2 hours a day with exp potions.
Its the same but now they have exp potions and the balance does not happen. The only people who win are the people getting paid to add items.
GG us.
One person who play 15 hours a day with 20 latency and 200 FPS vs one person who play 15 hours a day with 300 latency and 40 FPS.
ZOS does not give anything to anyone, but by an external economic difference there is only one winner ...
The only people who win are the people getting the best performance conection and Pc, and this in your concept is not P2W...
It is stupid to think that external situations is anything close to in game situations. Someone with no arms is going to be worse then someone with 17 arms HOWEVER p2w elements only relate to in game situations.
In this case IN GAME ONLY relates to what a p2w equates to.
Thus anything in game through real currency offering a element of power over someone else relates to a CLEAR p2w.
Stop trying to do the "OH BUT BUT BUT SOMEONE WITH NO ARMS IS WORSE" argument when it relates in no way to the in game elements which of course is the true p2w discussion.
A last generation computer and internet connection are external things that directly affect the speed of information management video game which decides who hits and who does not.
The speed of data transfer and graphics processing affects everything related to the ingame.
Not only affects ingame things, affects the whole game completely.
Money invested in the store is something external, which can affect something within the game.
I see no difference, even I see much more advantageous to having better equipment.
In your opinion, who has more money to spend on the computer and the connection, is clearly paying to win and it's something you'll never be able to handle.
People being able to buy better equipment irl is irrelevant to this equation. ZOS deliberately selling advantages is the crux of the discussion.
The advantages ZOS sold are for everyone.
Do not want to pay?
Ok, have no benefits.
What is the concept?
They want an entire company dedicated to the development and maintenance of a product and everything is free?
This is private, not public.
Create, maintain and develop it has a cost and must generate profits.
They are given the opportunity to participate with no monthly cost and above have the luxury of putting conditions?
In the world of private luxury services, the more it pays better benefits are obtained.
If ZOS decide that your product has to have optional payments that benefit those who acquire it is more than ok.
They have a business which is aimed at generating profits and anything that can incorporate to the game is an imbalance because the balance does not exist.
They are not breaking any fragile balance of fair competition as it does not exist.
In an MMORPG the P2W exists in many respects outside the company and that this (which is a business) decides to incorporate others, it's more of the same.
You can not break a balance that never existed.
You want to be the best of a payment service, paid.
I would imagine all those who are against payment in their jobs, working for free.
O addressing their business and delivering their merchandise for free and customers also dare to question them and criticize them.
Everyone wants everything for free, fast and efficient and also want to decide how to do and what is right and what is wrong.
I wonder if they are consistent with that mindset and let others be well with you.
I do not think so.
If you want people to read what you write then dont use the formatting you are using, most people will give up reading it just like I did.Eliteseraph wrote: »Boosts which save time are NOT P2W, despite what some might have you believe. The only time that P2W actually applies is when someone can spend money to get power, items, or skills that aren't otherwise available through normal play, and are objectively better than what's available without paying.
Nothing I've seen in the crown store falls into the category of P2W. Gaining exp more quickly doesn't count. Getting a horse early doesn't count.
I suppose an argument could be made for any class/any race, or imperial being P2W, but it would be a very weak one.
Really, anyone that complains about the current options in the crown store are just being petty.
As long as the crown store only sells time-saving or cosmetic items we're fine. As long as zenimax doesn't skew the exp rate to artificially encourage buying boosts we're fine.
The DLC content and how that's handled remains to be seen, however. But at the moment ESO is most definitely not P2W.
So someone does not gain power by having more cp then someone else due to the money they pay?