https://www.youtube.com/watch?v=HJDZq5w-5zU&feature=youtu.beGilliamtherogue wrote: »https://www.youtube.com/watch?v=HJDZq5w-5zU&feature=youtu.be
So Camo hunter was fixed, but at the same time, it wasn't in the way that players expected. The main issue with this is ZoS's lack of ability to discuss with their players what's going on. So Camouflaged Hunter states this; "Gives your attacks a 15% chance to cause an additional X Magic Damage against undead and Daedra, and a 4% chance against all other enemies. If in stealth, attacks deal an extra 9711 Magic Damage to undead and Daedra." You'll notice I've bolded 3 key parts to this ability. So Camo hunter has 2 sources of damage it can deal; one from the base morph that's a 15% chance against stinky vamps and whatnot, and 4% against anything else. Then it has a stealth proc, which ONLY works on undead/daedra. What Zenimax fixed was the stealth portion of camo hunter double proccing, HOWEVER there is still a 15% chance that undead/Daedra will recieve two damage hits; one stealth portion and one base morph portion.
Now your one shots are a roll of the die folks!
Gilliamtherogue wrote: »https://www.youtube.com/watch?v=HJDZq5w-5zU&feature=youtu.be
So Camo hunter was fixed, but at the same time, it wasn't in the way that players expected. The main issue with this is ZoS's lack of ability to discuss with their players what's going on. So Camouflaged Hunter states this; "Gives your attacks a 15% chance to cause an additional X Magic Damage against undead and Daedra, and a 4% chance against all other enemies. If in stealth, attacks deal an extra 9711 Magic Damage to undead and Daedra." You'll notice I've bolded 3 key parts to this ability. So Camo hunter has 2 sources of damage it can deal; one from the base morph that's a 15% chance against stinky vamps and whatnot, and 4% against anything else. Then it has a stealth proc, which ONLY works on undead/daedra. What Zenimax fixed was the stealth portion of camo hunter double proccing, HOWEVER there is still a 15% chance that undead/Daedra will recieve two damage hits; one stealth portion and one base morph portion.
Now your one shots are a roll of the die folks!
Ye so the double sneak proc is fixed? And the Heavy attack double proc not...which cant be fixed as those are 2 seperate thingies?
So to get 2 camo procs you need DW. Not sure if they can fix that
Yea apparently someone in the other thread said he got it to proc 3 and 4 times at once like it has been lol
Gilliamtherogue wrote: »Gilliamtherogue wrote: »https://www.youtube.com/watch?v=HJDZq5w-5zU&feature=youtu.be
So Camo hunter was fixed, but at the same time, it wasn't in the way that players expected. The main issue with this is ZoS's lack of ability to discuss with their players what's going on. So Camouflaged Hunter states this; "Gives your attacks a 15% chance to cause an additional X Magic Damage against undead and Daedra, and a 4% chance against all other enemies. If in stealth, attacks deal an extra 9711 Magic Damage to undead and Daedra." You'll notice I've bolded 3 key parts to this ability. So Camo hunter has 2 sources of damage it can deal; one from the base morph that's a 15% chance against stinky vamps and whatnot, and 4% against anything else. Then it has a stealth proc, which ONLY works on undead/daedra. What Zenimax fixed was the stealth portion of camo hunter double proccing, HOWEVER there is still a 15% chance that undead/Daedra will recieve two damage hits; one stealth portion and one base morph portion.
Now your one shots are a roll of the die folks!
Ye so the double sneak proc is fixed? And the Heavy attack double proc not...which cant be fixed as those are 2 seperate thingies?
So to get 2 camo procs you need DW. Not sure if they can fix that
Nah the dual wield heavy attack was the dual sneak attack proc, which is no longer in game. What's left is the chance proc that can be done with any attack. 1 attack from stealth against undead = guaranteed stealth proc and a 15% chance to proc again but weaker. Notice how both of the procs in the video are no identical in damage, this is because the double proc of camo had the stealth and then the base morph proc, and the base morph is weaker in damage. I also put an instance where it did not proc, to emphasize that it is a CHANCE to double proc, not guaranteed, as of this patch.
ZOS_GinaBruno wrote: »The specific fix we implemented was to prevent it from proccing multiple times when using DW. If you guys are seeing another issue outside of this, please let us know with details.


Your first image is an example of what I have explained 3 times in this thread already.ZOS_GinaBruno wrote: »The specific fix we implemented was to prevent it from proccing multiple times when using DW. If you guys are seeing another issue outside of this, please let us know with details.
That proc still fixed or another ?
Gilliamtherogue wrote: »Gilliamtherogue wrote: »https://www.youtube.com/watch?v=HJDZq5w-5zU&feature=youtu.be
So Camo hunter was fixed, but at the same time, it wasn't in the way that players expected. The main issue with this is ZoS's lack of ability to discuss with their players what's going on. So Camouflaged Hunter states this; "Gives your attacks a 15% chance to cause an additional X Magic Damage against undead and Daedra, and a 4% chance against all other enemies. If in stealth, attacks deal an extra 9711 Magic Damage to undead and Daedra." You'll notice I've bolded 3 key parts to this ability. So Camo hunter has 2 sources of damage it can deal; one from the base morph that's a 15% chance against stinky vamps and whatnot, and 4% against anything else. Then it has a stealth proc, which ONLY works on undead/daedra. What Zenimax fixed was the stealth portion of camo hunter double proccing, HOWEVER there is still a 15% chance that undead/Daedra will recieve two damage hits; one stealth portion and one base morph portion.
Now your one shots are a roll of the die folks!
Ye so the double sneak proc is fixed? And the Heavy attack double proc not...which cant be fixed as those are 2 seperate thingies?
So to get 2 camo procs you need DW. Not sure if they can fix that
Nah the dual wield heavy attack was the dual sneak attack proc, which is no longer in game. What's left is the chance proc that can be done with any attack. 1 attack from stealth against undead = guaranteed stealth proc and a 15% chance to proc again but weaker. Notice how both of the procs in the video are no identical in damage, this is because the double proc of camo had the stealth and then the base morph proc, and the base morph is weaker in damage. I also put an instance where it did not proc, to emphasize that it is a CHANCE to double proc, not guaranteed, as of this patch.
Ye but then it is working as intended? I mean camo tooltip says its possibru to hit with normal proc+sneak proc. WHY would you otherwise even bother using camohunter morph?
Gilliamtherogue wrote: »Your first image is an example of what I have explained 3 times in this thread already.ZOS_GinaBruno wrote: »The specific fix we implemented was to prevent it from proccing multiple times when using DW. If you guys are seeing another issue outside of this, please let us know with details.
That proc still fixed or another ?
Your second image has multiple sources of damage, so that cannot be used as proof otherwise. You have 2 heavy attacks and one clouding swarm, which would line up with 3 procs.